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Castlevania: Portrait of Ruin has you grab a Gear which you need to put in a place at the clock tower.Drop-In Nemesis is where an enemy appears and kills you without warning due to some stupid action by you. He Was Right There All Along is a similar trope that applies to bosses. Compare Suspicious Videogame Generosity, where taking the "keycard" doesn't trigger enemies, but the nature of the item lets you know they're coming all the same. If the new enemies are dropped off by a dropship or similar it's probably a Video Game Setpiece or Scripted Event. Hope you don't lose any sleep over which one it is. Or, sometimes you actually can grab the keycard without having to fight something over it. Or maybe he's waiting for you back at the local Save Point. Players beware: If that thirty-foot-tall dragon doesn't appear immediately when you take the keycard, he's probably waiting behind the door you entered the room from. If the game goes into a cutscene as you approach a Plot Coupon, it's almost guaranteed that this trope will come into effect.
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Even worse is if planting those explosives makes the game Unintentionally Unwinnable because the game is waiting for an Event Flag that will never happen because it was waiting for those monsters to bite you. Like planting proximity explosives that don't trigger because the enemies spawn with their jaws already sunken firmly into your buttcheeks. This veers into Stupidity Is the Only Option if you get no chance for at least taking sensible precautions. You have to get it and the writers know it, so they might as well punish you for doing the only thing possible. Sometimes they're teleported in, possibly around the corner where you can't see them so the game can pretend they were there already, and sometimes they come out of hidden rooms that open up and disgorge them (which is often called " Monster Closet" gameplay).Īnything useful tends to be Schmuck Bait, especially any Plot Coupon.
PARASITE EVE MORE ENEMIES SPAWN AFTER ROUND UPGRADE
Whenever you take something important like a key (or sometimes a new gun or upgrade item), the game spawns in new enemies for you to deal with, regardless of whether or not there were any enemies left in the area. So how the hell did these guys get here? They must have teleported in the moment you grabbed the keycard.Īnd that's what this trope is all about. And the area before that, too, and the only other entrance to this area is locked. You could have sworn you cleared the area of zombie chainsaw maniacs beforehand. and immediately hear the footsteps of enemies running in to murder you. And look! Up there on the pedestal! It's the keycard you need to open that door you passed a while back! Looking behind you once more to make sure it's safe, you take the keycard. You've blasted your way through the hedge maze populated by unspeakable monstrosities, and after spending what seems like most of your ammo, you've finally cleared the place out.
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These enemies just appear out of nowhere.
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